Rescue The Cute Little Girl

Rescue The Cute Little Girl

Welcome back, escapers! Story of this game , Sophia is cute girl, she unfortunately has been traped in the house. She told you that her parents left for vacation for almost three days. She's so hungry but she can't get out of the house. You called for help but that help won't come until tomorrow. You can't leave that poor little girl inside the house with that kind of situation. Because of this, you have to find a way to rescue the little girl. There are items around the house ,Find hidden objects and solve puzzles to open the door. Try to help the little girl to escape as soon as possible so you can talk on how to contact her parents back. Good luck and have fun!

Rescue The Cute Little Girl Gameplay Instructions

mouse/touchscreen

Is there any blood shown during gameplay or in cutscenes?

Yes, Rescue The Cute Little Girl contains scenes with blood or gore-related content.

Is this game suitable for young players?

No, Rescue The Cute Little Girl is not safe and appropriate for young users.

Under which genre would this game fall?

This title can be classified in the Adventure genre.

Can children play this game, or is it designed for older age groups?

This game is meant for the age demographic Kids, Teens, Young Adults, Adults, Seniors.

Is the game built with a popular engine like Unity or Unreal Engine?

The game supports cross-platform compatibility with the Javascript framework/platform.

What development studio produced this game?

The developer known for creating this title is Flash From The Past.

What descriptors are used for this game?

The main tags assigned to the game are escape, IceS, logic.

Can players enjoy this game on their smartphones and tablets?

Rescue The Cute Little Girl works on iOS and Android devices.

Who is this game primarily targeted at in terms of gender?

This game is geared towards Male & Female.

Is there any kind of violence or abuse in the gameplay?

Yes, there is cruel conduct present in Rescue The Cute Little Girl.
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